Bonjour ! I'm a French Senior Graphic Designer and Game Artist located in the Dallas / Fort Worth area currently working as a Freelance designer.
I am passionate about design in general, and with more than 12 years experience I've worked for both print and digital companies in the past. First as a production designer and then as a creative designer and art director.
Jack of all trades, I keep myself up-to-date about new techniques and software and I love learning new trends in the Industry. I work well alone or as part of a team, and I love working on new projects and meet new people to work with.
If you like my work, don't hesitate to contact me, I'd be glad to work with you !
Working in the graphic design industry for more than 10 years led me to approach many media, software and techniques. It also allowed me to work cooperatively with different teams and always try to learn new things, because it's what makes this job so interesting !
Digital design
Print
UI/UX & Web design
Motion design
Team work
Belote Aventure is a belote game developed for Facebook whose particularity is that it leads the player on a world tour, with 13 different levels, power-ups and bosses. The challenge here was to imagine and create all the graphic material, from the user interface, game layout, bonuses, bosses' designs to the levels (countries) they're from.
Belote Aventure is to this day the project I've put the most work into and one of the games I'm the most proud of.
This is a capture of a real-time rendered computer software called a "demo" that was presented at the famous "Revision demo party", held in Saarbruecken, Germany, in 2012.
My contribution was art direction, 2d credit screens, logos and the final picture. The challenge here was the very short time we had to work fast and stay creative.
The whole project has been made in 2 weeks and "finished" at the party place.
Credits go to : Code : xtrium - 2d graphics : tAGGY (me) - 3d graphics : WoDK
This is our attempt in making a demo on a Nintendo DS. As an experiment and a challenge, we chose to work on this very resource-limited platform. Like in the late 1990's, when pcs struggled in 3d, we had to be creative to compensate this small game system capabilities.
My contribution to this demo was art direction, 2d and 3d pictures.
Credits go to : Code : Flure - Music : Stv - 2D graphics : tAGGY (me), Profil, Boub - 3D graphics : tAGGY (me). Ranked 2nd at the Main Demoparty 2009.
This is a capture of the well-known real-time PC rendered "demo" the VIP 2, made as a creative invitation to the "Very Important Party 2" creative event held near Lyon, France. Ranked 1st at the Takeover '2000.
Credits go to : Code : U2 & Tuo - Add. Code : G-Hell - 3D Gfx : Madman - Add. 3D : U2 - 2D Gfx : G-Hell & tAGGY (me) - Music : Fear Factory.